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  • 10 2021-06

    作为非专业人士如何使用游戏环境反映设计

    本文基于过去的步行模拟需要的高学习成本,所以基于unity 3D这款游戏软件开发出有交互性多代理人步行模拟原型。建立该工作流 可以方便地将设计进行简单地步行实验,方便未来的设计和研究。
    Based on the high learning cost of the past walking simulation, this paper develops a prototype of interactive multi-agent walking simulation based on the game software unity 3D. The establishment of the workflow can facilitate the design to carry out simple walking experiments, which is convenient for future design and research.

  • 29 2019-12

    上海市养老助餐设施匹配以及空间分布研究

    本文基于生活圈尺度视角,研究上海市助餐设施的服务能力与老年人口现实需求匹配程度,划定分割标准进行助餐可达性评价,并且计算各小区目前的助餐设施缺失数量。
    Based on the perspective of life-circle scale, this paper studies the matching degree between the service capacity of assisted meal facilities and the actual needs of the elderly population in Shanghai, delimits the segmentation criteria to evaluate the accessibility of assisted meal facilities, and calculates the current number of missing assisted meal facilities in each community.