研究内容
Research contents
本文聚焦于扩展现实(XR)技术在建筑设计教育中的整合应用,探讨其在专业实践与教学之间的衔接潜力。研究通过系统综述梳理了XR在建筑行业(如视觉化、交互与协作)的现有应用,并结合东南大学建筑学院本科毕业设计案例(2022-2024年),分析了XR在建筑设计教学中的实际需求与适配场景。研究重点关注XR如何优化传统设计方法、扩展设计范围,并促进多方利益相关者的参与。
This article focuses on the integrated application of extended reality (XR) technology in architectural design education and explores its connection potential between professional practice and teaching. Through a systematic review, the research sorted out the existing applications of XR in the construction industry (such as visualization, interaction and collaboration), and combined with the undergraduate graduation design case of Southeast University School of Architecture (2022-2024), the actual needs and adaptation scenarios of XR in architectural design teaching were analyzed. Research focuses on how XR optimizes traditional design methods, expands the scope of design, and promotes multi-stakeholder participation.
研究方法
Research methods
系统文献综述:遵循PRISMA指南,从Web of Science数据库筛选2015-2024年的相关文献,最终纳入43篇文献进行深度分析,总结XR在建筑设计中的技术特征与应用场景。
案例研究:选取东南大学建筑学院的45个本科毕业设计项目,按类型(建筑设计、城市设计、历史研究、技术研究)分类,结合定性分析探讨XR技术与教学需求的匹配性。
技术整合框架:基于文献与案例的交叉分析,提出XR融入建筑设计教育的创新教学框架,涵盖工具、策略及潜在改进方向。
System literature review: Following the PRISMA guide, relevant literature from 2015 to 2024 was screened from the Web of Science database, and finally included 43
literatures for in-depth analysis to summarize the technical characteristics and application scenarios of XR in architectural design.
Case study: 45 undergraduate graduation design projects from the School of Architecture of Southeast University were selected, and classified by type (architectural
design, urban design, historical research, technical research), and the matching between XR technology and teaching needs was explored in combination with qualitative
analysis.
Technology integration framework: Based on the cross-analysis of literature and cases, an innovative teaching framework for XR integrating architectural design education
is proposed, covering tools, strategies and potential improvement directions.
研究结果
Research conclusions
XR的教学价值:
视觉化:通过VR模拟环境、AR增强现场展示,提升学生对空间关系与历史文脉的理解。
交互:支持手势建模、实时设计反馈,打破传统线性流程,增强设计灵活性。
协作:跨平台/跨空间工具促进多方参与(如客户、社区),模拟真实项目协作场景。
课程优化建议:
调整设计主题以对接行业趋势(如遗产保护、低碳改造),引入XR性能模拟平台。
评估方式需综合功能性与用户体验,融入多利益相关者反馈。
挑战与未来方向:
需解决技术成本、硬件兼容性及伦理问题(如数据隐私)。
呼吁开发跨文化适用的XR教学框架,拓展其在城市规划等领域的应用。
The teaching value of XR:
Visualization: Enhanced on-site display through VR simulation environment and AR to enhance students' understanding of spatial relationships and historical context.
Interaction: Support gesture modeling, real-time design feedback, breaking traditional linear processes, and enhancing design flexibility.
Collaboration: Cross-platform/cross-space tools promote multi-party participation (such as customers and communities), and simulate real project collaboration scenarios.
Course optimization suggestions:
Adjust the design theme to connect with industry trends (such as heritage protection, low-carbon transformation), and introduce an XR performance simulation platform.
The evaluation method requires a comprehensive functional and user experience to integrate multi-stakeholder feedback.
Challenges and future directions:
Technical costs, hardware compatibility and ethical issues (such as data privacy) need to be solved.
Call for the development of a cross-cultural applicable XR teaching framework and expand its application in areas such as urban planning.